video game prototype
FACT SHEET
Playable time
20 min
Engine
Unreal Engine 4
DESCRIPTION
It's an Action-Adventure-Brawler game where the player will uncover an innovative story while controlling Erwin, who has the ability to phase through walls, objects, and characters in the level, along with special combat skills. The player will face various enemies or hazards and defeat the level's final boss to unlock new levels and progress through the story.
MAIN FEATURES
Cutscenes
2D art
Feature programming
3D art
Level design
Animations
SFX
VFX
Playtest
Menu & UI
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Implementation of all game features: The central feature of the game involves controlling the particle composition of everything in the level, meaning the player can phase through everything. We utilize this feature not only for navigating the level but also during combat, providing the player with specific abilities and interactions with unique elements in the environment (such as explosive barrels).
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Creation of a new IP: We craft a completely new story in a fresh world with exclusive characters. Players immerse themselves in this narrative through the use of unique cutscenes, 3D environments, and a tailored soundtrack, showcasing the novel world we've created.
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Combat system: We implemented physics-based combat, allowing players to throw enemies out of the level or execute dynamic combos. Since enemies can bounce off walls or the ground, each combat scenario is different, providing players with an exclusive experience