top of page

video game prototype

FACT SHEET

Playable time

20 min

Engine

Unreal Engine 4

DESCRIPTION

It's an Action-Adventure-Brawler game where the player will uncover an innovative story while controlling Erwin, who has the ability to phase through walls, objects, and characters in the level, along with special combat skills. The player will face various enemies or hazards and defeat the level's final boss to unlock new levels and progress through the story.

MAIN FEATURES

Cutscenes

2D art

Feature programming

3D art

Level design

Animations

SFX

VFX

Playtest

Menu & UI

  • Implementation of all game features: The central feature of the game involves controlling the particle composition of everything in the level, meaning the player can phase through everything. We utilize this feature not only for navigating the level but also during combat, providing the player with specific abilities and interactions with unique elements in the environment (such as explosive barrels).

  • Creation of a new IP: We craft a completely new story in a fresh world with exclusive characters. Players immerse themselves in this narrative through the use of unique cutscenes, 3D environments, and a tailored soundtrack, showcasing the novel world we've created.

  • Combat system: We implemented physics-based combat, allowing players to throw enemies out of the level or execute dynamic combos. Since enemies can bounce off walls or the ground, each combat scenario is different, providing players with an exclusive experience

VIDEOS

Conveyor
PassThroughGround
KO
Combat 1
GroundHole
Suplex

IMAGES

bottom of page